Eternal Warfare in the

Land of Legends

In the the Land of Legends the souls of great warriors from ages past eternally wage war until the day they are redeemed.

  1. Intro
  2. Map
  3. Races
  4. Special Rules
  5. Winning


1. Intro

A limited number of players (4 - 8) play a short "battle" scenario. Each player must choose a habitation as part of his setup. The game is over with a player winning who has either defeated two other players or who gets 20 prestige points first. A player is defeated when he either loses his main character or his startup habitation. When a game is over a new one will be started shortly thereafter.


2. Map

A new map will be generated for each new game of 'Eternal War'. Each player will be given an entire region along with the appropriate title of 'baron' at start. In addition to the player setup regions there will also be a number of neutral regions which can be conquered or influenced during the course of the game. A region in this game will always be a set of 3x3 squares (areas).
Beyond these regions stretches an infinite, uninhabited, deadly desert. People can enter this desert, but if they spend too much time there they quickly succumb to the heat and thirst. Enter only at your own peril and with plenty of supplies!

With 4 players the map regions will be arranged according to the following scheme:

 

With 8 players the map regions will be arranged according to the following scheme:

In the rare game with 5 - 7 players the 8 player setup will be used with some player regions turned in neutral ones.

Here are two examples how a region could look like (with symbol explanation):

example 1:

example 2:


3. Races

The following races can be chosen at setup and appear as population in the neutral areas. Most of the population in the neutral regions will be human, though. In this module the race of the main character and any population or soldiers a player purchases at setup must be the same. A player ruling over population of a different race than his main character will encounter more difficulties (e.g. uprisings) than population of the same race.

race standard attributes:

race name

human

dwarf

orc

elf

size

3

2

3

3

charisma

3

2.5

2

4

intelligence

3

3

2

3.5

supernaturalism

3

2

3

4

willpower

3

4

2.5

3

consistency

3

3.5

2.5

2.5

agility

3

3

3

4

beauty

3

2

1

4

constitution

3

4.5

4

2.5

life

3

3

3

2

quickness

3

2

3

3.5

strength

3

4

4

2

travel speeds (in areas per day):

race name

human

dwarf

orc

elf

walking speed

2

1.5

3

4

Note: The travel speed while mounted on a horse is 3 areas per day. For additional information on how units can move read here.

In addition to these "civilized" races there are of course many 'monster' type races in the Lands of Legends. These appear only as individuals though.


4. Special Rules

Here is a comprehensive list of special rules for this game:

  • only 4 to 8 players can participate
  • to join a game go to our online setup system, as usual
  • each player gets 200 setup points plus a barony (for no extra points)
  • each player must choose a 'habitation' as part of his setup
  • population chosen must be of the same race as the main character
  • startup placement will be random
  • to simplify things the same choices for peoples, faiths and languages as in the other trial game (Perditia) will be available, but these choices will be less important in this game
  • turnaround will be about 1 turn per week with 3 game worlds in a turn (may vary)
  • game ends when one player fulfills the victory conditions (has defeated 2 players or has 20 prestige points);
  • defeated players are immediately removed from the game (i.e. at the moment they are defeated)


5. Winning

We suggest you take some extra food units as part of your setup (each soldier/character needs 1 food unit per day). You should scout the surrounding regions at start to get your orientation.

Protect you main character and your startup habitation (home town) at all times. Only bring your main character to battle if it is really necessary. Unless your main character quite proficient in covert skills then assign bodyguards to him or her. Also, your main character should always have a sizeable number of troops accompanying him or her. Always leave some troops to guard you home town.

To eliminate another player you can kill or capture another player's main character. To do this confront the other player's main character either in battle or in character combat (should he or she not be accompanied by his army). You can also send out suitably skilled characters to assassinate or kidnap. You can also try capturing another player's home town. This done best when his main force is underway somewhere else. Use scouts to locate his main force. Send spies to his home town and let them estimate the number of troops there.
You can also try to gain 20 prestige points first to win. This is done by acquiring more titles (i.e. conquering other baronies) or committing great deeds. Great deeds can be fulfilling daunting quests, vanquishing great monsters, or winning tournaments. Opportunities for great deeds will be granted through random events (usually generated by the gamemaster). You can also simply try to explore some of the dungeons randomly located on the map.

You will need money to buy supplies for your troops and give them pay once the 'feudal levy' period is over (40 days). You can also use money to hire mercenaries and additional characters. In a more sinister fashion, money can also be used by your spies and assassins to bribe their way into the enemies' home castle. Some random events will also allow you to simply buy prestige points for large amounts of money. You could also use money to buy goods for trading or building manufacturies, but probably the game will be too short for you to build up a significant economic advantage this way.

A player winning a game of Eternal War enters into our Hall of Heroes.


 back